Push: Any minion or minions that threaten to attack the opposing Tower, whether one minion or a cohesive force. If the opponent is struggling to counter your cards, then you should try to keep control of the bridges more aggressively. While in deep mana disadvantage, it is important to take a more defensive posture until you have regained the advantage. So if I use a Chain Lightning (4 mana) to kill an enemy Crystal Arcanist (3 mana) before it captures one of my bridges, then I’ve broken even on the play. When calculating the mana advantage of any given play, I tend to think of taking control of a bridge or preventing the enemy from capturing a bridge as being worth 1 mana.
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Of course, there are exceptions as you are free to play whatever cards you want, but gaining and keeping mana advantage is a primary factor of victory. The main concern of virtually every match is to gain mana advantage as this lets you hold bridges or inflict Tower damage.
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Mana Advantage: (Your minions on field + your mana) – (Enemy minions on field + enemy mana).
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I have some gameplay terminology that I will be referring to, but may not necessarily be the standard terms because I don’t read other guides or forum posts.īridge Control: Playing cards with main intent to capture and hold bridges.Īggression: Playing cards with main intent to damage the enemy Tower. I’m going to assume you already know how the game works and is played. Therefore it is important to pick well-rounded cards that are useful in many situations. However, some cards are only good at specific combos that you are unlikely to achieve in Draft. Almost every single card is usable somewhere. I believe that BetaDwarf has done an altogether good job at card balance. For example, with clever minion placement, it is possible to defeat an enemy minion that would have otherwise steamrolled through your forces easily. I prefer to see cards as fulfilling certain roles on the field rather than worrying about specific health or DPS numbers as such. Therefore I am able to offer a unique perspective based on my own hundreds of hours of play.
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I generally do not read other Minion Masters guides or discuss any card theory with other players. In this guide, I will outline my personal strategy for Draft mode and provide a brief analysis of every possible Draft card. This guide was last updated February 5, 2021. Master and Card analysis regarding Draft mode only.